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Dungeon keeper 2 Download PC Game. Not satisfied with just having one really smart looking graphics engine, the team has put another one in as well. You see, if you don't think that one of your creatures is doing a particularly good job of looking after itself you can actually enter its body and view the world from its eyes.

The resulting view makes use of one of the most impressive 3D graphics engines you've ever seen. Imagine Magic Carpet, but better, and with a lid on the top so that it's all enclosed and dungeon-like odd that, innit? Every creature is 'simulated' effectively so if you're 'in' a dirty great big stonking monster your view of the world changes accordingly. If you possess a spider you crawl along the ground, if you possess a fly you nip around just like you do in Magic Carpet.

Cool-ola or what? As we go to press there is still a lot of work being done on Dungeon Keeper. The bulk of the graphics work is virtually complete but there are a lot of features under discussion that are yet to be implemented. While speaking to both Simon Carter the lead programmer on the project and Peter Molyneux the producer, and top-dog at Bullfrog we learnt that the multiplayer features of the game WL are still under development.

It seems that the final version of the game will be able to be played as both a network game and as an Internet-based game. Fine, fair enough Ah, well there's a clever bit, you see. Not only can you play as either a hero or a dungeon keeper in the multi-player version, but you can also allow your pc to 'learn' how you play. However, rather than just sitting there as a big empty dungeon, the ai will be smart enough to continue to play the game, just like you would.

Think about it. It's scary. If you tend to summon up lots of wizards and then protect them with goblins, the computer will continue to play in this way until you take over again at a later date.

Is that just way beyond clever or what? Despite the fact that Dungeon Keeper is not actually finished yet, Bullfrog has high hopes for the next few weeks of production and is aiming to get the game in the shops before Christmas. As long as all goes according to plan we'll be able to bring you a full review of this new title next month along with an extremely special, unmissable Bullfrog competition.

Rest assured, you want to buy next month's mag because we're going to be giving away a prize unlike anything you've ever seen before. For Those Of those you who've slogged hours into Red Alert 3, and consider it the pinnacle of modern strategy games, I say this: up yours. Dungeon Keeper and Dungeon Keeper 2 were the pinnacle of original strategy development You bossed a bunch of creatures around who would mostly follow your orders, be it your mindless, ever-working imps, or the creatures that you lured into your dungeon by creating fun and addictive things for them to do.

Said creatures would protect your gold mines and the heart of your dungeon from destruction by heroic types in return for sanctuary.

The innovation mostly came from you lacking any immediate control over your forces beyond making them happy, combining the usual RTS resource hunting with a degree of creaturecomforting and micromanagement. Both games were rather pretty - Dungeon Keeper 2 in a more classical way because of its crisp, 3D graphics, but Dungeon Keeper was made by Bullfrog's excellent art team.

The games' challenge became protecting your base while attracting bigger and badder creatures - including Horny, the most destructive and irritable demon around. This horned beast would walk through your dungeon, killing other creatures and imps, or sometimes just sitting in the corner and pouting. The upshot of having him around was that he'd happily wade into battle, and leave a pile of rotting corpses behind him.

Dungeon Keeper and Dungeon Keeper 2 were both beautiful, addictive and humourous games. It's a big shame that most of Bullfrog have dispersed into the ether, as we'll never see anything like it - apart from the brilliant Evil Genius, but that didn't sell enough copies to earn itself a sequel.

You disgust us, modern PC gamers who don't read this magazine. Dungeon Keeper Represents A Triumph of creative endeavour over marketing muscle. A bunch of imbeciles in marketing wanted it released over a year ago, but Peter Molyneux and his team have stuck in there and carried on programming to ensure the game measures up to their own expectations. And now, finally, it's ready for release. Dungeon Keeper, the most anticipated game in Bullfrog's history, has reached the end of its notoriously prolonged gestation period.

And it rules. The game itself is a definite genre-buster. It's kind of like playing every Bullfrog game ever released, plus three or four new ones, all at once. In fact, it's an absolute bastard to describe. Trying to fit the game into an easy-to-comprehend pigeonhole is a bit like trying to stuff a live horse in your mouth - it just won't go.

There are also obvious parallels with Theme Park, but then there are equally obvious parallels with Populous, Archon and Ultima Underworld, too. And as a multi-player game, it's a cross between all of these and Spy Us Spy as well. It sounds complicated, and when you consider the sheer number of disparate elements at work here, it is - yet the underlying principles are simple enough that you can pick up them after about 20 minutes play.

To describe it as a masterpiece of game design is no exaggeration. Here's the deal. You, mister player sir, are cast in the role of 'Dungeon Keeper' - that is, you're the evil overlord who runs the subterranean dens so often encountered in RPG titles. As the game opens you gaze out across a sickeningly green and pleasant province, a blissful utopia populated by contented peasants, ruled by benevolent, honourable Lords. Your task is to convert it into a land of dark, nightmarish brutality and unimaginable torment, over which you may rule mercilessly forever more.

Each time you complete a level, that section of the map is transformed from lush green forestry to toxic eyesore. Digging underground tunnels in order to destroy the environment? Attempting to explain all of Dungeon Keeper's elements in detail would be futile; we simply don't have the space. Check out the step-by-step walkthrough of level one a tutorial level on the following page for a glimpse at the very basics. Your objective in each stage is basically the same: to defeat everyone and everything else.

At some point in each level, the 'Lord of the Realm' will enter the playing area, intent on destroying your subterranean playpen.

Defeat him and any rival dungeoneers while you're at it and you can proceed to the next stage. And just in case you think that all sounds a little 'samey', here's a timely 'information belch' for you to consider. It's jam-packed with Dungeon Keeper statistics. See if you can swallow it all in one go There are 13 different types of 'room' in the game 14 if you count bridges , each of which serves a totally unique strategic function. You can cast 16 different kinds of spell and plant six different varieties of booby-trap.



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