Despite taking place in the first person view, Metroid Prime is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game and its precedence over combat.
As with all Metroid games, players solve puzzles, perform platform jumps, and fight enemies in a large, open ended world. Along the way, the player finds power ups that improve her abilities, and clues about the mystery of the planet. The story is told organically; the story is revealed through scan logs, allowing the player to dive into the story or ignore it as they see fit.
Metroid Prime GC is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language API. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly.
For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Since 5. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again.
This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period.
Enable Compile Shaders Before Starting to avoid this. Raindrops will have varying degrees of corruption, usually sporting a black line that can take up half of the actual raindrop. Lightning and some other graphics effects are not rendered appropriately on the OpenGL backend with Intel and perhaps some other integrated graphics cards.
This can be accounted for by using a different graphics backend. Like many games, to optimize performance, objects outside view are not rendered this is called "frustum culling". In , you can see culling on the sides of the screen because you see more than what you are supposed to. Here's an AR Code that fixes it. It simply makes the frustum larger. Make sure to turn on Widescreen Hack when using this.
This code only works for the NTSC version 1. If you don't have the version 1. Disable the Dolphin Widescreen Hack before using.
This Code works for any region of the game but some users experience crashes using it and the EU title. In VR, culling needs to be disabled completely and this is the Gecko code to do that. Only configuration options for the best compatibility where they deviate from defaults are listed. The graph below charts the compatibility with Metroid Prime since Dolphin's 2. Thanks to the community for the code. This fixes an issue where most objects that are outside of the original FoV would turn invisible to try and save on graphical resources a technique called Culling.
Keep in mind certain visual effects still render incorrectly in a aspect ratio, such as the "Colour Correction" effect when Samus is underwater. For a true native experience, set the aspect ratio to , disable Widescreen Hack, and disable the AR Code.
All other settings left to default. On a side note, Dolphin VR 4. Progress Continues We've already had updates since Dolphin 5. The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. From Dolphin Emulator Wiki. Jump to: navigation , search. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.
Please update as appropriate. Metroid Prime On Dolphin 5. Metroid Prime: Trilogy. New Play Control! Hidden categories: Pages with active problems Pages with active problems missing issue links Testing Templates missing details Testing Templates missing tester details. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline.
These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this.
Like many games, to optimize performance, objects outside view are not rendered this is called 'frustum culling'. In , you can see culling on the sides of the screen because you see more than what you are supposed to. Here's an AR Code that fixes it.
It simply makes the frustum larger. Make sure to turn on Widescreen Hack when using this. This code only works for the NTSC version 1. If you don't have the version 1. Disable the Dolphin Widescreen Hack before using. This Code works for any region of the game but some users have had crashes using it. In VR, culling needs to be disabled completely and this is the Gecko code to do that.
Only configuration options for the best compatibility where they deviate from defaults are listed. The graph below charts the compatibility with Metroid Prime since Dolphin's 2. Thanks to the community for the code. This fixes an issue where most objects that are outside of the original FoV would turn invisible to try and save on graphical resources a technique called Culling. Keep in mind certain visual effects still render incorrectly in a aspect ratio, such as the 'Colour Correction' effect when Samus is underwater.
For a true native experience, set the aspect ratio to , disable Widescreen Hack, and disable the AR Code. All other settings left to default. On a side note, Dolphin VR 4. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. Share with your Friends: Support Emuparadise: Find out how else you can support emuparadise.
It's free, easy and feels damn good! For starters, share this page with your friends. Use the links above :. Progress Continues We've already had updates since Dolphin 5.
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. It started when i loaded it the first time. After saving in the first level, it only plays audio and shows a black screen. Forced passage. Seems to freeze when loading the next location data, in the middle of the corridor. Runs perfectly fine. There still is glitches along the edges of the screen using 'stretch to window'.
DX11, x, 3x Native, 2x AA. Game runs smoothly at 60FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms. Some rooms cause framerate drops, not sure why yet.
Used Recommended Configuration with 4xAA. Very little audio popping. Widescreen hack doesn't work here, models that are outside of the ratio disappear. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead. Using recommended settings and dx9 back-end. Its playable, with a consistent 30FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11FPS.
Some audio issues but for the most part very good and consistent. Also playing in p and frame set to auto instead of native. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source.
The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss. Oct 28, 3, Deleted member User-requested account closure Banned.
Oct 25, 7, Mar 18, 2, Damn it, I'd love to give this ago but threw my disc out ages ago. Snagret Member. Oct 25, Damn this is some crazy info in the OP, thank you!
I tried playing Metroid Prime on an emulator a couple years ago and it was a surprisingly difficult experience just to get it running correctly, and even then I ended up encountering a game-breaking geometry glitch in the like the second room on the planet. Might be time to give it another shot Some hardcore fish-eye lense going on. Snagret said:. DoctorDake Development Director Verified. Mar 28, Austin, TX. Thanks for the new OP!
Can you talk a bit more about your keybind setup? The screenshots cut off a bunch of the more complex ones, so I want to see how you're using them. DoctorDake said:. I took screenshots of all areas that had something in them. Everything is there. You may need to click on the image to see the full thing. What exactly are you looking for? Is it possible to get it to work with Wii remote?
ThreePi Member. Dec 7, 3, Does this only work on the Metroid Prime Trilogy release? A few months ago I fired up Metroid Prime 3 that I had dumped from my Wii to play in Dolphin and didn't get very far due to the mouse not mapping to Wii Remote movement in a way I liked.
I'd love to go back and try it again with this, but I don't have the fully Trilogy collection. Oct 27, 1, UK. Does Primehack have much to offer someone who'd want to use a DS4 to play? I wouldn't mind having gyro aiming though Oct 26, 9, Whoa, I didn't know it had gotten so streamlined. I tried giving this a shot a few years ago and it was a very hacky setup and didn't always work as intended.
I'll give this a shot soon! Sulik2 Member. Once more nintendo fans prove they care far more about remastering the Nintendo themselves do. These look great. Oct 31, 8, TheSpaceBetween said:. Hallucinations Banned. Jul 24, Piracy is really explicitly not supported on here? Boo ResetEra you neoliberal sell-outs! Nevertheless thanks OP for the post. I'mma check this out ahem SpideyCat said:.
FutureLarking Banned. I feel like the real definitive way to play this is with a VR headset. What's the latest with Dolphin VR builds anyway with the Prime series? The last time I tried I had to use a very old build that didn't play nicely with the Prime games. Jegriva Banned. Sep 23, 5, Man, why Nintendo is leaving all this money on the table Do you remember that they printed also very few copies of the Trilogy for Wii?
The "Shake" keybinding, for example, is too long to fit in the window, so I'm not sure what you're doing there. Jegriva said:. Since I own the original disc version of the Wii release I haven't tried this but does anyone know if the Wii U re-release of the trilogy is able to be ripped and used for this? Oct 27, 1, Orlando. After buying the original games when they released and buying the Wii-U re-release of trilogy, I've still only ever completed MP1.
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